If you prefer a ranged combat class you can choose between the weapons-focused Mechanic Launcher, or the magic-weilding Nature Shaman (which is my personal favorite). There are two melee fighters: A heavy hitting Sword Night, or the more agile Shadow Hunter. When you start the game, you’ve given the choice of four different classes. Though some of the dialogue can be a bit tedious, if you pay attention there’s actually some pretty funny lines throughout the game. Interestingly enough, not once did I feel like I was playing a game that wasn’t intended for an American audience which has been a bit of an issue in previous Zenonia titles. You play as Chael who has mysteriously found himself smack dab in the middle of an epic battle between good and evil, and while the story doesn’t feel original by any stretch of the imagination, it’s been localized extremely well and is a fairly enjoyable one to play through. The story follows the typical cliche RPG plotline. Zenonia 2 looked great, and 3 somehow looks even better.
They’ve managed to provide a great retro pixelized feel while still taking full advantage of the crispness offered by the Retina Display of recent iOS devices. The first thing I have to say about Gamevil is that their art style is fantastic, they really are masters of sprite-based animation and this game looks amazing. Gamevil received heaps of praise for both the first and second installment in the series, and Zenonia 3: The Midgard Story seems to live up to the ever-increasing quality iOS gamers come to expect from their sequels. When released back in 2009, the original Zenonia was one of the first full fledged action RPG’s on the App Store.